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Handling ILE RPG Numeric Overflow
Question:
Does anyone know how to identify in ILE RPG that a numeric overflow will occur BEFORE actually executing the EVAL that results in an overflow? I would like to program for this situation instead of continually increasing the size of fields that are usually the result of numbers that are exceptions.
I just had to code a field representing a percentage that was 5 positions 0 decimals. The numbers used to calculate the %, although correct, were extreme. I'd rather program around them or have the system truncate as in previous
RPG releases.
Thanks in advance for any help....
Answer(s):
If you want truncation: just use the old instructions; they still work like
they used to do.
If you want to program around it:
IF FieldA * FieldB <= 99999 EVAL FieldC="FieldA" * FieldB ELSE do some error handling ENDIF
If you want to handle it gracefully: use an exception handler.
AFAIK there is a special compiler option (which can be set in the "H" spec)
which will activate the "old" method of truncating it. But a check with the
%error function should work too (or not?).
Sorry, but "no" to both. The special compiler options you're probably
thinking of (FLTDIV and EXPROPTS) only reduce the likelihood of overflow
during expression processing by controlling the size of the temporaries
used for sub-expressions. Even with these options, it's still possible
to get overflow.
%error doesn't act like MONMSG. You have to code an (E) extender on an
opcode (not all opcodes allow it), and then afterward you can check
%error to see if an error occurred. Just coding %error won't stop the
exception.
Joep already gave the possibilities for solving this: use the old
opcodes if truncation really is a safe and correct thing to do, or use
some form of exception handling (use an ILE condition handler, put the
calculations in a subprocedure with its own *PSSR).
--
Barbara Morris IBM Toronto Lab RPG Compiler Development
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